What is in this free class for artists coming from Maya to Blender?
There are limitations and issues that must be understood to intergrade Blender into an existing pipeline. We show you what works and what doesn't.
Cross training for animators and character riggers to understand Blender tools in Autodesk context
Learn how to quickly rig your Maya Character in Blender and download sample rigs to animate. A little FBX understanding and the right Blender tools and settings get it done.
Ready to add Blender to your toolbox? This is your fast start to using it today.
Character Rigging and Animation from Maya to Blender Learn the tools and features of Blender from an Autodesk Maya and MotionBuilder point of view. In this course Brad Clark acts as translator and guide for experienced animators and tech artists wanting to dive deeper into this opensource 3D program.
"Thanks!! This was very helpful and I picked up some awesome tips I'll definitely use. As a long time Maya user, the FIRST thing I did was change "frame selected" to F. I also love your tips about altering the colors of the UI. I hope every 3D artist coming to Blender from another software finds this video. I wish I had this when I started learning Blender."
"Oh wow... I've never seen the NLA editor in use before. Thanks!"
Here is a quick look along with comments, deeper looks at all this than we can post on twitter and some coming exclusives for the new year.