From the archives Episode 3 Toon Shadey Wiggles and whatnot

Season #1

Toon Shadey Wiggles and whatnot

What's new at Rigging Dojo

Our interview with Isabella Cheng

  • Really interesting to hear her talk about the balance of reusing animations via in-engine retargeting versus unique of multiple characters movements. This is a really interesting topic that doesn't get enough discussion. Would love to hear if you have any thoughts on it. Animation budgets are beasts.


  • A handy new mini scripting language for the Maya Channel Box. Math is fun, and helpful!


  • +=fun and productivity!

Danette Beatty

  • Duplicating, scaling up, reversing normals and vertex paining to make an outline. This may not work in every situation but it's a clever idea. No reason you cant add a deformer as well to do a little toon shading as well

Ryan Porter

  • Ryan is exploring rigging a very complex model on his blog. I love reading through his thought process, and seeing how he's working within the constraints the model poses. Check it out!

Question(s) of the week

What's the biggest change coming to the industry in the next two years?
What should be more predictable, but isn't?

Ryan Griffin's Audio
* Collaboration, within a discipline and across disciplines

Raffaele Fragapane (who's cult of rig is fantastic) answered:

Peter Saumur

I think hiring can be more predictable

  • How can we be better match-makers?