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01 Intro 02 Basic Vectors 03 Vector Theory Continued 04 The Matrix 05 Matrix continued 06 Matrix completion 07 Tangents 08 Tangents and smoothing 09 Tangents creating a push 10 Maya implementation of theory Bonus: Averaging in depth homework
01 First version of the Delta Mush Project 02 Getting Positions 03 Average Relax for smoothing 04 Processing the mesh FAQ
01 General Optimization Concepts 02 Efficiency of Algorithm 03 Cache and Ram 04 Branching 05 Data Structure Arrays 06 Array Operators and Memory Advanced GPU 01 Intro to GPU Processing 02 Maya GPU computing 03 Kernel aka GPU functions 04 Mapping Data to the GPU 05 Compiling CUDA code 06 GPU Coding 07 Knowing the Kernel 08 Write Your First CUDA Kernal 09 GPU Tangent Kernel 10 Maya Deformer Test
12 OpenCL Introduction 13 Comparing the OpenCL code 14 How it works with Maya 15 Evaluate Method for the deformer in Maya 16 clEnqueueNDRangeKernel use 17 get_global_id use 18 Final thoughts and where to go from here