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API 201 Payment Plan

What you get with this course

The Fundamentals

01 Intro
02 Basic Vectors
03 Vector Theory Continued
04 The Matrix
05 Matrix continued
06 Matrix completion
07 Tangents
08 Tangents and smoothing
09 Tangents creating a push
10 Maya implementation of theory
Bonus: Averaging in depth homework

CPU

01 First version of the Delta Mush Project
02 Getting Positions
03 Average Relax for smoothing
04 Processing the mesh
FAQ

Optimization

01 General Optimization Concepts
02 Efficiency of Algorithm
03 Cache and Ram
04 Branching
05 Data Structure Arrays
06 Array Operators and Memory
Advanced GPU
01 Intro to GPU Processing
02 Maya GPU computing
03 Kernel aka GPU functions
04 Mapping Data to the GPU
05 Compiling CUDA code
06 GPU Coding
07 Knowing the Kernel
08 Write Your First CUDA Kernal
09 GPU Tangent Kernel
10 Maya Deformer Test

OpenCL

12 OpenCL Introduction
13 Comparing the OpenCL code
14 How it works with Maya
15 Evaluate Method for the deformer in Maya
16 clEnqueueNDRangeKernel use
17 get_global_id use
18 Final thoughts and where to go from here